using System.Collections.Generic;
using Godot.NativeInterop;
using ZFramework;

namespace ZerAx.Roguelike
{
    public class Logic
    {

        public int AddCharacter()
        {
            return 0;
        }

        public void MoveCharacter(int characterId, Direction direction)
        {
            switch (direction)
            {
                case Direction.West:

                    break;
                case Direction.South:

                    break;
                case Direction.East:

                    break;
                case Direction.North:

                    break;
            }
        }
    }
}